![]() Maybe it’s cringy dialog, cliche plot, bad graphics, slow leveling, too many random battles, etc, etc etc. When it’s clear that the designers can’t be bothered to care about balance at all, it’s even less fun still.Įveryone has their hang-ups. When it’s this brain-dead easy, it’s less fun. Nevermind the fact that the fun I have playing games usually comes from leveraging my whole mind against the systems in the game, and puzzling out a solution. I should not have to handicap myself to have fun playing a game. It is also a choice I shouldn’t have to make. And, you know, keep the remaining 4849g I just stole from them. I was given a few dialog options on how to respond, including trying some Persuasion checks or attacking the NPC outright. Know what’s really laughable? One time I stole 5000g from a random non-vendor NPC, but actually got caught. The latter would make level 6 Thievery worth 2278g per vendor, which is still probably game-breaking, but at least not to the same degree. Go up 300g each time, or increase it by 50% each time, or something. Each step value varies wildly between 40-140%. What was this game supposed to be balanced around? Anything?! “Just don’t pickpocket vendors.” Or maybe the professional (?) game designers could change the Pickpocket values to be a tiny bit more consistent or sane. And it’s not just vendors either – I saw a fisherman with 2900g just walking around, so I nabbed that too. Having a crazy-scaling Thievery skill though, with zero repercussions, that can succeed at any Sneak level by simply creating a smoke cloud, essentially means every single vendor in the game gives you entire dungeons’ worth of loot for nothing. Vendors being able to sell you Epic/Legendaries is whatever, as that simply makes it necessary to collect all the things so you can save gold and buy them. …I mean, do you understand? Crafting being weaksauce (on purpose?) is one thing that simply means the game is balanced around loot drops. I wouldn’t expect this level of disregard for balance from Early Access shovelware. DOS2 is a very pretty game with an interesting combat system submerged in hot, sloppy garbage game design. There is so much wrong with this, that I don’t even know where to start. Lucky Find can also break your game with free Legendary items in every X containers. Respeccing is free though, so it’s no big deal to turn anyone into a master thief long enough to rob entire kingdoms blind. The only limitation on this mechanic is that you can only pickpocket a given NPC one time… per character. ![]() The victim will try and find the thief for about two minutes, but that’s it. So, I purchase the expensive goods, then pickpocket 6000g back. I’m in the first major town in Act 2, and most vendors have ~3500g on them, and selling multiple epics/Legendary items… which is its own thing, but nevermind. It actually scales up even higher than this (224k at level 14?!), but Thievery 6 is where I’m at currently with my gear bonuses. At level 1, you can pickpocket up to 300g worth of goods. This is a Civil Skill you need to put points into in order to Lockpick and Pickpocket. You cannot get more then +2 in each from gear alone.As it turns out, the devs are just morons. ![]() Respecing doesn't come til much later correct? Blacksmithing and Crafting are on belts and bracers, which provides ability level 4 and 5.Ībility level 3 comes from the Scientist talent.Ībility level 2 for Crafting comes from the Pragmatic trait. Yeah I read for crafting only need 1 point to max out, and blacksmithing 2, and max the rest with gear. blacksmith, craft, lore, charisma, pickpocket, lockpick, telekinesis, etc. This means you don't need to max those skills you'll just equip items when doing this. You can find a couple items with blacksmith and crafting ( so +2 each), items to boost your perception (for your scout), Lore (2 rings/amulet for +3). You can find charisma or make charisma items for when you need it and just equip them when buying/selling, or going to pass a rock/paper/siz check. Also some abilities don't need to be raised much because you can find items to put on to wear them. Originally posted by EolSunder:yea you'll have to save up points to level up abilities to a higher number.
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